Now, that “L.C.D.” may very well be the Raspberry Pi 4. The open-source nature of videogame emulators always seems to congregate around the Lowest Common Denominator of devices, giving the widest swath of gamers the chance to play. More importantly, emulation software is not restricted to any one type of display technology any more than the strata of device it runs on.
It wasn’t until the late 90s when the confluence of high resolution PC monitors, file sharing, and open source emulation software that the masses saw pixels for the sharp square blocks of color that they are. Even when using the superior RGB-video-over-SCART cables, most consumer grade CRT televisions never generated more than about 400 lines, so the exacting nature of digitized plots became a fuzzy raster when traced by an electron beam. Transmitting analog video within the confines of dingy yellow-RCA-connector-blur, the images were really just a suggestion of on-screen shapes rather than clearly defined graphics. Videogame art crammed onto cartridges and floppy discs were beholden to the CRT display technology of their day. The modern ideal of pixel art is a fallacy.